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[龙之遗物] 连击的规律 (10级重击)

[龙之遗物] 连击的规律 (10级重击)

[龙之遗物] 连击的规律 (10级重击)



A super-blow is a combination (combo) of several simple blows used in combat, inflicted in the proper sequence and determined individually for your character. That means that although the super-blow names are the same, the combination is different for different characters.

解释:每个人都有自己独特的重击。


For example, only the Force of Wolf super-blow is available to a character at level 1.      
For a character at level 2, the Force of Wolf and Great Force of Wolf super-blows are available.
For a character at level 3, the Force of the Wolf, Great Force of Wolf, and Thirst for Blood super-blows are available.
For a character at level 4, the Force of Wolf, Great Force of Wolf, Thirst for Blood, and Rage of Panther super-blows are available.
For a character at level 5, the Force of Wolf, Great Force of Wolf, Thirst for Blood, Rage of Panther, and Snake Attack super-blows are available, and so forth.
With each new level, a new super-blow becomes available for training.

解释:在低级别所领悟的重击在高级别也可以使用。

To define a super-blow, you must work through various combination of simple blows. During combat, use various combinations of simple blows (to the head, body, and legs) in this manner training the character.
As soon as you have found the correct combination of the simple blows, you will see the notification Combo and the value of the inflicted damage from a simple blow and the bonuses from this super-blow.
Likewise, in the upper right corner of the screen with the combat, there will be small icon in case the super-blow involves consequences like knocking an adversary senseless or his loss of life. The small icon is kept the entire time that the adversary is subject to the effect.


解释:COMBO是重击出现的标志。


Cancel a dodge/block with a super-blow
      
A super-blow cancels a block in 100% of cases where the super-blow is the same level as the character.      
If the super-blow level is 1 less than the character's level, the probability of canceling a block is 70%;
If the super-blow level is 2 less than the character's level, the probability of canceling a block is 40%;
If the super-blow level is 3 less than the character's level, the probability of canceling a block is 10%.
If If the difference between character level and super-blow level is 4 or greater, the adversary's block is not cancelled.

解释: 重击和格挡的关系:重击等级与角色等级相差越大,取消敌人格挡几率越小。
               2个极端:相差等于0, 一定会取消格挡。
                               相差大于4, 格挡则不被取消。

Examples of Super-blows

lvl 1- Force of the Wolf
Inflicts 2 additional injury points
lvl 2- Great Force of the Wolf
Inflicts 5 additional injury points
lvl 3-Thirst for Blood
Gives you 50% of the injuries points inflicted by the blow on the opponent, and there is a chance to stun the opponent for 6 seconds.
lvl 4- Rage of the Panther
The force of the blow increases by 35% and cancels the effect of any bleeding injuries.

lvl 5- Snake Attack
Your opponent loses 40 life points in 60 seconds due to loss of blood.


解释:LVL 4 应该比其它好点。个人觉得。

具体图标请见附件。





希望各位能把自己的2级连击3级连击bla,bla都写下来。以便大家以后摸索出规律。


[ID]       Andersensun
[RACE]   Human
[LVL1]    →→         
[LVL2]    ↓→↓

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[ID]      SR911
[RACE]   Magmar
[LVL1]    →→         
[LVL2]    ↑↑↑
[LVL3]    ↑↑→↑

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1级:中中
2级:中上上

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我觉得没有规律的,所有的可能性都有,是随机的
我的  下中   上上下

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ID: orrin

4级岩浆人

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1级:上中
2级:中上上
我也觉的没什么规律的 应该是随机的

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1级:中中
2级:下中上

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1级  上上

2级  下中中

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岩浆人的
1级: 下中
2级:中下下
3级:中下上下

第二个岩浆人的:
1级:中上
目前还没到2级

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1级:下中
2级:下下中

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[ID]       Roi
[RACE]   Human
[LVL1]    →↓         
[LVL2]    ↓↑→
[LVL3]    →→→↑

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我郁闷呀,我的是上中,和上下中,打狗郁闷呀

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更新了部分。

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还是有规律的,每个人可以根据前几级的连击来推新的连击
新的连击应该是不会重复之前几级的连击的
例如:2级是→↓,那3级连击中连着的2下就不会是→↓
这样就能减少摸索时间了

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我1级的连击是↓↑→

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